Mastering is about creating the finest possible showcase for an 
      artistís tracks. Usually this means trying to maintain state-of-the-art 
      quality and transparency, but with some tracks, the "finest possible 
      showcase" may have different priorities.
      For example, take dance mixes. As DJs spin recording after recording, a 
      consistent level is important - you don't want to segue into a radical 
      level drop, particularly if you're building to the peak of the evening. As 
      a result, dance musicians agree to a de facto standard reference 
      level: put as much average level as is technologically possible on a 
      recording.
      With CDs, this means compressors, equalizers, "curve-stealing" software 
      that analyzes a tune's spectral response and superimposes it on a 
      different file, and so on. However, I don't necessarily like to squash the 
      dynamic range to a bare minimum; dynamics account for much of a song's 
      emotional impact. Therefore, mastering for dance music walks a fine line 
      between maintaining enough dynamics to be musically interesting, while 
      being loud enough to hold its own when bookended between two cuts that 
      were engineered for flat out, maximum level. Fortunately, today's plug-in 
      tools go a long way toward optimizing a mix with as few compromises as 
      possible.
      THE RIGHT TOOL FOR THE RIGHT JOB
      Traditionally, the mainstays for mastering have been high-quality 
      dynamics control, and flexible equalization. However, evolution of the art 
      has brought us the multiband compressor, which combines filtering and 
      compression. The way it works is you specify a range of frequencies to be 
      affected by an associated compressor. Meanwhile, a separate range of 
      frequencies can be affected by a different compressor. This allows for 
      tricks such as tightly controlling the bass response through limiting, 
      while adding midrange compression in, for example, the 1 kHz region to 
      improve "snap" and allow instruments like guitar to "speak" a little 
      better.
      My first brush with multiband dynamics was the Dolby 740, a fine 
      "spectral enhancer" that remains unchallenged in the analog domain. When 
      it comes to plug-ins, you can choose from a variety of multiband 
      compressors. My current favorite is Spectral Design's plug-in that's part 
      of the Steinberg Mastering Edition software package. (Frankly, part of why 
      I like it is because the interface is very similar to the Quadrafuzz, a 
      multiband distortion unit I specíed for Spectral Design. So, there was 
      zero learning curve.) However, some software packages (such as Sound 
      Forge) include multiband compression as a standard feature, and there are 
      other multiband compression plug-ins. These all work fairly similarly, so 
      whatís described here should be easy to translate to whatever you're 
      using.
      In most cases, you won't need multiband compression; subtle EQ and 
      compression will do the job. However, for tough cases, sometimes the only 
      thing that will work is multiband compression, so let's focus on 
      that.
      A MASTERING PLUG-IN SETUP
      Multiband compressors typically include 3 to 5 stages. Often, 3 stages 
      (for roughly low, mid, and high) is enough; any more can just complicate 
      matters. Many times what you really need instead of more stages is simply 
      a stage of traditional parametric EQ. However, for some "problem cases" 
      where it's crucial to apply a specific amount of dynamics processing to a 
      specific frequency range, 4 or 5 bands can come in handy.
      Let's look at a real-world example of setting up some mastering 
      plug-ins, then zero in on the multiband compression. My most recent 
      mastering project was for the new Rei$$dorf Force CD (titled "Smart 
      Dust"), which is slated for release on EMI in Europe. Although I sometimes 
      play with the group over in Germany, I wasn't able to make the mixing 
      sessions, so they asked if I wanted some input into the mastering. Because 
      the music was recorded with different people, using different samples, 
      over different periods of time, the various cuts had differences that 
      needed to be ironed out. As a result, I used lots of different setups, as 
      each tune required its own particular set of mastering tools (the complete 
      story will end up in EQ magazine, and be posted on this site).
      However, one tune in particular, with the working title "Abdullah," was 
      a particularly tough case. The bass range was almost overwhelming, as 
      you'd expect from a club mix. The high end was weak in comparison to the 
      bass, and the midrange was in the low end's shadow. Another problem that 
      needed to be addressed was a midrange prominence that gave a sort of 
      "honking" quality.
      For this tune, I used four different mastering plug-ins with WaveLab 
      3.0 arranged in the following order:
      
        - Pre-multiband compressor EQ 
        
- Multiband compressorn 
        
- Post-multiband compressor EQ 
        
- Loudness maximizer
The first EQ in the chain was the simplest fix, as it simply backed off 
      a bit on the prominent midrange component around 1200 Hz. With that out of 
      the way, the compressor could work more naturally. The second EQ was for 
      some final trimming: about -1 dB of bass shelving starting at 200 Hz, a 
      bit of added "air" (1.5 dB of shelving starting at 9 kHz), and a tiny 
      midrange cut to smooth out the response a bit. The loudness maximizer at 
      the end merely added a 1.5 dB boost to the whole piece to bring up the 
      average level a tad. The main action happened with the multiband 
      compression.
       
      FINDING THOSE FREQUENCIES
      Using a multiband compressor involves isolating the specific 
      frequencies that need work, then processing them with the compressor. With 
      Steinberg's multiband compressor, there are two "panes" in the window: you 
      can adjust each band's width and amplitude in the left pane, and the 
      input/output transfer function (which determines the shape of the 
      compression, expansion, or limiting) in the right pane. When you solo a 
      band, the line representing its transfer function becomes brighter than 
      the others. Clicking on this line provides "break points" which you can 
      drag to alter the transfer function curve.
      First, I soloed the lowest, bass band, and adjusted it to include the 
      desired bass range. This meant going as high as I could without picking up 
      the midrange; an upper limit of about 100 Hz sounded right.
      Next came the treble frequencies. Because of the weak high end, I 
      initially set the low end of the high range to around 4 kHz. This picked 
      up the brightest frequencies, while again leaving the midrange mostly 
      alone. However, when I then soloed the midrange, the sound was a bit too 
      bright. Moving the treble crossover point down to 2 kHz produced the 
      desired results: The tune's bottom and power was in the bass band, the 
      brightness and sheen in the treble band, and the definition in the 
      midrange band.
      Now it was time to address each problem through dynamics processing. 
      Fixing the high end simply involved adding a small amount of compression, 
      but starting at a low threshold. This acted like a treble boost, with the 
      compression bringing up some of the lower-level high frequencies. This 
      compression was so effective at lifting the brightness that it was 
      necessary to bring down the band's amplitude a bit in the left pane.
      The midrange needed the same kind of treatment to increase 
      intelligibility;adding the midrange compression brought up some background 
      vocals and instruments which had almost been buried. 
      Bass was the most interesting situation. The kick/bass combination had 
      an extremely long sustain, so the low end was not well-defined. In some 
      ways this sounded really cool when you cranked the level, but it also 
      obscured the rest of the track. 
      The fix for this band was to add expansion rather than compression. 
      Signals below about -10 dB were expanded downward to make them softer than 
      normal. Signals above -10 dB were treated more or less normally. This 
      created more peaks and variations in the bass dynamics, but the loudest 
      peaks were just as loud as before. Doing this opened up the whole tune; 
      the bass no longer overwhelmed the rest of the track, but because the 
      peaks were still plenty loud, it didn't sacrifice that all-important club 
      bass sound. However, it was necessary to increase the overall level of 
      this band a bit, because the expansion lowered the average bass level.
      Incidentally, on some other tunes I've used expansion in the treble 
      range to tame an overly bright high end. Doing high-end expansion 
      typically allows transients, like a closed hi-hat strike, to come through 
      just fine, which preserves a songís percussive nature. However, 
      lower-level bright sounds fall in level more quickly, so they "get out of 
      the way" of the rest of the song.
      Of course, finding these frequencies and calling up just the right 
      amount of compression is time-consuming. But when you finally nail the 
      sound, hit bypass, and confirm that the mastered version slams the 
      original, any time spent seems very 
worthwhile.