Mastering is about creating the finest possible showcase for an
artistís tracks. Usually this means trying to maintain state-of-the-art
quality and transparency, but with some tracks, the "finest possible
showcase" may have different priorities.
For example, take dance mixes. As DJs spin recording after recording, a
consistent level is important - you don't want to segue into a radical
level drop, particularly if you're building to the peak of the evening. As
a result, dance musicians agree to a de facto standard reference
level: put as much average level as is technologically possible on a
recording.
With CDs, this means compressors, equalizers, "curve-stealing" software
that analyzes a tune's spectral response and superimposes it on a
different file, and so on. However, I don't necessarily like to squash the
dynamic range to a bare minimum; dynamics account for much of a song's
emotional impact. Therefore, mastering for dance music walks a fine line
between maintaining enough dynamics to be musically interesting, while
being loud enough to hold its own when bookended between two cuts that
were engineered for flat out, maximum level. Fortunately, today's plug-in
tools go a long way toward optimizing a mix with as few compromises as
possible.
THE RIGHT TOOL FOR THE RIGHT JOB
Traditionally, the mainstays for mastering have been high-quality
dynamics control, and flexible equalization. However, evolution of the art
has brought us the multiband compressor, which combines filtering and
compression. The way it works is you specify a range of frequencies to be
affected by an associated compressor. Meanwhile, a separate range of
frequencies can be affected by a different compressor. This allows for
tricks such as tightly controlling the bass response through limiting,
while adding midrange compression in, for example, the 1 kHz region to
improve "snap" and allow instruments like guitar to "speak" a little
better.
My first brush with multiband dynamics was the Dolby 740, a fine
"spectral enhancer" that remains unchallenged in the analog domain. When
it comes to plug-ins, you can choose from a variety of multiband
compressors. My current favorite is Spectral Design's plug-in that's part
of the Steinberg Mastering Edition software package. (Frankly, part of why
I like it is because the interface is very similar to the Quadrafuzz, a
multiband distortion unit I specíed for Spectral Design. So, there was
zero learning curve.) However, some software packages (such as Sound
Forge) include multiband compression as a standard feature, and there are
other multiband compression plug-ins. These all work fairly similarly, so
whatís described here should be easy to translate to whatever you're
using.
In most cases, you won't need multiband compression; subtle EQ and
compression will do the job. However, for tough cases, sometimes the only
thing that will work is multiband compression, so let's focus on
that.
A MASTERING PLUG-IN SETUP
Multiband compressors typically include 3 to 5 stages. Often, 3 stages
(for roughly low, mid, and high) is enough; any more can just complicate
matters. Many times what you really need instead of more stages is simply
a stage of traditional parametric EQ. However, for some "problem cases"
where it's crucial to apply a specific amount of dynamics processing to a
specific frequency range, 4 or 5 bands can come in handy.
Let's look at a real-world example of setting up some mastering
plug-ins, then zero in on the multiband compression. My most recent
mastering project was for the new Rei$$dorf Force CD (titled "Smart
Dust"), which is slated for release on EMI in Europe. Although I sometimes
play with the group over in Germany, I wasn't able to make the mixing
sessions, so they asked if I wanted some input into the mastering. Because
the music was recorded with different people, using different samples,
over different periods of time, the various cuts had differences that
needed to be ironed out. As a result, I used lots of different setups, as
each tune required its own particular set of mastering tools (the complete
story will end up in EQ magazine, and be posted on this site).
However, one tune in particular, with the working title "Abdullah," was
a particularly tough case. The bass range was almost overwhelming, as
you'd expect from a club mix. The high end was weak in comparison to the
bass, and the midrange was in the low end's shadow. Another problem that
needed to be addressed was a midrange prominence that gave a sort of
"honking" quality.
For this tune, I used four different mastering plug-ins with WaveLab
3.0 arranged in the following order:
- Pre-multiband compressor EQ
- Multiband compressorn
- Post-multiband compressor EQ
- Loudness maximizer
The first EQ in the chain was the simplest fix, as it simply backed off
a bit on the prominent midrange component around 1200 Hz. With that out of
the way, the compressor could work more naturally. The second EQ was for
some final trimming: about -1 dB of bass shelving starting at 200 Hz, a
bit of added "air" (1.5 dB of shelving starting at 9 kHz), and a tiny
midrange cut to smooth out the response a bit. The loudness maximizer at
the end merely added a 1.5 dB boost to the whole piece to bring up the
average level a tad. The main action happened with the multiband
compression.
FINDING THOSE FREQUENCIES
Using a multiband compressor involves isolating the specific
frequencies that need work, then processing them with the compressor. With
Steinberg's multiband compressor, there are two "panes" in the window: you
can adjust each band's width and amplitude in the left pane, and the
input/output transfer function (which determines the shape of the
compression, expansion, or limiting) in the right pane. When you solo a
band, the line representing its transfer function becomes brighter than
the others. Clicking on this line provides "break points" which you can
drag to alter the transfer function curve.
First, I soloed the lowest, bass band, and adjusted it to include the
desired bass range. This meant going as high as I could without picking up
the midrange; an upper limit of about 100 Hz sounded right.
Next came the treble frequencies. Because of the weak high end, I
initially set the low end of the high range to around 4 kHz. This picked
up the brightest frequencies, while again leaving the midrange mostly
alone. However, when I then soloed the midrange, the sound was a bit too
bright. Moving the treble crossover point down to 2 kHz produced the
desired results: The tune's bottom and power was in the bass band, the
brightness and sheen in the treble band, and the definition in the
midrange band.
Now it was time to address each problem through dynamics processing.
Fixing the high end simply involved adding a small amount of compression,
but starting at a low threshold. This acted like a treble boost, with the
compression bringing up some of the lower-level high frequencies. This
compression was so effective at lifting the brightness that it was
necessary to bring down the band's amplitude a bit in the left pane.
The midrange needed the same kind of treatment to increase
intelligibility;adding the midrange compression brought up some background
vocals and instruments which had almost been buried.
Bass was the most interesting situation. The kick/bass combination had
an extremely long sustain, so the low end was not well-defined. In some
ways this sounded really cool when you cranked the level, but it also
obscured the rest of the track.
The fix for this band was to add expansion rather than compression.
Signals below about -10 dB were expanded downward to make them softer than
normal. Signals above -10 dB were treated more or less normally. This
created more peaks and variations in the bass dynamics, but the loudest
peaks were just as loud as before. Doing this opened up the whole tune;
the bass no longer overwhelmed the rest of the track, but because the
peaks were still plenty loud, it didn't sacrifice that all-important club
bass sound. However, it was necessary to increase the overall level of
this band a bit, because the expansion lowered the average bass level.
Incidentally, on some other tunes I've used expansion in the treble
range to tame an overly bright high end. Doing high-end expansion
typically allows transients, like a closed hi-hat strike, to come through
just fine, which preserves a songís percussive nature. However,
lower-level bright sounds fall in level more quickly, so they "get out of
the way" of the rest of the song.
Of course, finding these frequencies and calling up just the right
amount of compression is time-consuming. But when you finally nail the
sound, hit bypass, and confirm that the mastered version slams the
original, any time spent seems very
worthwhile.